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Scarce City
with Rainshadow Studios
Jul 2022 - Mar 2023
Scarce City is an immersive strategy game designed for Rainshadow Studios.
The project integrates motion tracking and player-responsive lighting with an original script and score to create a world where a team of players determines the future of the planet Opalia. I was involved in developing the initial concept, conducting online and offline playtests, and balancing the game economy.
A prototype of the room was staged in March 2023 to an audience of over 120.
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